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<h1>K:/VoodooShader/Framework/Texture.hpp</h1><a href="_texture_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00002"></a>00002 <span class="preprocessor">#ifndef VOODOO_TEXTURE_HPP</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span><span class="preprocessor">#define VOODOO_TEXTURE_HPP</span>
<a name="l00004"></a>00004 <span class="preprocessor"></span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;<a class="code" href="_meta_8hpp.html">Meta.hpp</a>&quot;</span>
<a name="l00006"></a>00006 
<a name="l00007"></a>00007 <span class="keyword">namespace </span>VoodooShader
<a name="l00008"></a>00008 {
<a name="l00009"></a><a class="code" href="class_voodoo_shader_1_1_texture.html">00009</a>         <span class="keyword">class </span><a class="code" href="_meta_8hpp.html#a64a3622e4b9bb13e6e7a451bfaa84a48">VOODOO_API</a> <a class="code" href="class_voodoo_shader_1_1_texture.html">Texture</a>
<a name="l00010"></a>00010         {
<a name="l00011"></a>00011         <span class="keyword">public</span>:
<a name="l00012"></a>00012                 <a class="code" href="class_voodoo_shader_1_1_texture.html">Texture</a>(<span class="keywordtype">void</span> * texture, std::string name = <span class="stringliteral">&quot;&quot;</span>);
<a name="l00013"></a>00013                 <a class="code" href="class_voodoo_shader_1_1_texture.html">Texture</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> texture, std::string name = <span class="stringliteral">&quot;&quot;</span>);
<a name="l00014"></a>00014 
<a name="l00015"></a>00015         <span class="keyword">private</span>:
<a name="l00016"></a><a class="code" href="class_voodoo_shader_1_1_texture.html#aa700a773becd76286309d205e8619469">00016</a>                 std::string mName;
<a name="l00017"></a><a class="code" href="class_voodoo_shader_1_1_texture.html#a081091a50d722a501f5207a1f7bca8cd">00017</a>                 <span class="keywordtype">void</span> * mTextureObject;
<a name="l00018"></a>00018         };
<a name="l00019"></a>00019 
<a name="l00023"></a><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html">00023</a>         <span class="keyword">namespace </span><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887ad" title="Texture formats for use by Textures.">TextureFormat</a>
<a name="l00024"></a>00024         {
<a name="l00032"></a><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887ad">00032</a>                 <span class="keyword">enum</span> <a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887ad" title="Texture formats for use by Textures.">TextureFormat</a>
<a name="l00033"></a>00033                 {
<a name="l00034"></a><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adad86f43090be670656c4a409eefc070d9">00034</a>                         <a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adad86f43090be670656c4a409eefc070d9">Unknown</a> = 0,
<a name="l00035"></a>00035                         <span class="comment">// Backbuffer formats</span>
<a name="l00036"></a>00036                         <span class="comment">//R5G6B6,</span>
<a name="l00037"></a><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887ada0b1f9ad9cebe0320acb456a45ee40137">00037</a>                         <a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887ada0b1f9ad9cebe0320acb456a45ee40137">RGB5</a>,
<a name="l00038"></a><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adaa2eec044c89a2939f943be0b9d97f8b3">00038</a>                         <a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adaa2eec044c89a2939f943be0b9d97f8b3">RGBA1</a>,
<a name="l00039"></a><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adacac6f60e815a753f62676ce55584fef4">00039</a>                         <a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adacac6f60e815a753f62676ce55584fef4">RGB8</a>,
<a name="l00040"></a><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adaa20dc0d3094c6dc8290a5b475a514c30">00040</a>                         <a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adaa20dc0d3094c6dc8290a5b475a514c30">RGBA8</a>,
<a name="l00041"></a><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adadafe2cb4e9ef02574fa601f21e516c5d">00041</a>                         <a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adadafe2cb4e9ef02574fa601f21e516c5d">RGB10A2</a>,
<a name="l00042"></a>00042                         <span class="comment">// Extended-depth texture formats</span>
<a name="l00043"></a><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adac77deb5ea290f409fca63b16f0fb7950">00043</a>                         <a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adac77deb5ea290f409fca63b16f0fb7950">RGBA16F</a>,
<a name="l00044"></a><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adaa2c1370be151241d03f55e45fbf92d51">00044</a>                         <a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adaa2c1370be151241d03f55e45fbf92d51">RGBA32F</a>,
<a name="l00045"></a>00045                         <span class="comment">// Depth-buffer formats</span>
<a name="l00046"></a><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adae082d6a27a2e96fae98d2e0e58c56923">00046</a>                         <a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adae082d6a27a2e96fae98d2e0e58c56923">D16</a>,
<a name="l00047"></a>00047                         <span class="comment">//D24S8,</span>
<a name="l00048"></a><a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adad935d5cb8baf4ee41b5173305640d45e">00048</a>                         <a class="code" href="namespace_voodoo_shader_1_1_texture_format.html#aae01e4123ce28a1e24dfeeda555887adad935d5cb8baf4ee41b5173305640d45e">D32</a>
<a name="l00049"></a>00049                 };
<a name="l00050"></a>00050         }
<a name="l00051"></a>00051 }
<a name="l00052"></a>00052 
<a name="l00099"></a>00099 <span class="preprocessor">#endif </span><span class="comment">/*VOODOO_TEXTURE_HPP*/</span>
</pre></div></div>
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